dragon age 2 companions No hay más de un misterio



Merril is an Elvin mage interested in recovering the lost lore of the elves and knows the elves’ old magic. Now, in Kirkwall, Merrill is desperate to find help for her clan and herself, even though she knows little about the world and its cruelty.

Merrill is a gentle, albeit naive, character. As with all other mages, who you chose to side with in the mage/templar related quests will affect your relationship with her.

Varric enjoys a joke, so throw some humour into your conversations with him and you are sure to have a high friendship rating in no time.

Aveline es un alborotador que forma parte de la Guarda de Kirkwall y la reclutarás automáticamente durante el prólogo.

With Merrill accompanying you, you Chucho now gain access to the caverns leading you to your destination further up the mountain. However, when Merrill removes the barrier you will find demodé that she is a blood mage. If you have Fenris or even Anders in your party, supporting Merrill’s blood magic Gozque offend them both. Continue on until you reach the altar at the top of the mountain.

You must reach 100% friendship or rivalry before the final quest or Fenris will leave the party after the fall of the Chantry.

Plus, he has a pretty intense story arc that really dives into the dark underbelly of his origins, which, again, further reaffirms him Campeón a fantastic companion.

The choices you make can affect your relationship with Anders greatly. You Perro calm him down using the green leaf dialogue option and he will run back to his clinic. If you choose any other dialogue option he will kill Ella, causing him great remorse. If you refuse to help contact me Anders, the quest ends here and will increase your rivalry with him by a fair amount.

Completion – Return to Anders’ clinic to talk to him for the conclusion to this quest. Again, you must be careful with your conversation because your choices Chucho have consequences. Anders may offer to leave your party and you Chucho choose to let him.

From here on Isabela will not be available to you for at least the duration of Act II. If your friendship is high enough she will return in the closing quest for this Act. If not she is gone for good. You will also find more enemies inside and have to fight your way through them.

You will now watch a cut scene that introduces Fanris. Here you must agree to help him if you want to recruit him. Meet him in Hightown outside Danarius’ Mansion and go inside. Search the house and you will encounter many shades. Fight them off and find the Arcane Horror in one of the rooms on the ground floor. kill it to get a key to unlock the chambers on the top floor. Go inside and search the room and you will realise that Danarius is not here.

The only returning companion from Dragon Age: Origins is inarguably the most impactful in Dragon Age 2. Anders is a far cry from the wisecracking apostate we met in the Awakening expansion—he's now a tortured radical after being possessed by the spirit of Justice.

Follow the path along the top of the map and kills all the enemies along the way. Activate each contact me marker along the road and enjoy some awkward little cut scenes.

Execution – It seems that Isabela wants your help with a person who is giving her some grief. Go to Hightown to meet her and you will be ambushed. When you have killed all the enemies loot Hayder’s body to find a letter. This will lead you contact me to the Chantry and another battle.

Leave a Reply

Your email address will not be published. Required fields are marked *